MattInOz
Oct 6, 06:50 PM
In anyevent please stop the whinning about developers, if they followed Apples guide lines their apps would work fine on the new model. In fact many people in these forums really should just shut up until they read the developer documentation.
Dave
Yep if you read even just the human interface guidelines Apple's message to developers is 'think of the user's or don't bother being here'. Then there is a remarkable number of cases where the app will have it window sized clipped to suit something else happening on the device already, so it's not like any developer can claim ignorance.
I think Apples next move would be to make the screen longer.
What with screens like PixelQi getting up to a good high veiwing angles and the iPhone being a device you don't tend to turn off. A screen that looks great backlight on or off, albeit with very different moods, would really suit. If the screen can always show something for little or no power cost then you don't need a button to activate the screen. If your only going to turn on the screen backlight for special programmed events, then they don't need to be worried about pocket touches as much either.
Take the home button away stretch the screen down to fill the space. The extra space in common usage is the multitasking dock and the status bar up the top. That way all apps would just work as they do now at the same res except less space pinching from the OS. In Portrait mode the keyboard would use the dock space giving more viewing space. Same with standard video views they would know to how to use the full screen and apps would get that with minimal work to.
And that is only one Option of how they could go, I'm sure there are many more they just haven't made it out in to nerd space news.
I could see them doing two models one a we bit smaller with same screen resolution and button but sneak say 5mm off the width and length, and one with longer screen in the same case size. If they do two models they'll release them both at the same time and run a yearly cycle.
Dave
Yep if you read even just the human interface guidelines Apple's message to developers is 'think of the user's or don't bother being here'. Then there is a remarkable number of cases where the app will have it window sized clipped to suit something else happening on the device already, so it's not like any developer can claim ignorance.
I think Apples next move would be to make the screen longer.
What with screens like PixelQi getting up to a good high veiwing angles and the iPhone being a device you don't tend to turn off. A screen that looks great backlight on or off, albeit with very different moods, would really suit. If the screen can always show something for little or no power cost then you don't need a button to activate the screen. If your only going to turn on the screen backlight for special programmed events, then they don't need to be worried about pocket touches as much either.
Take the home button away stretch the screen down to fill the space. The extra space in common usage is the multitasking dock and the status bar up the top. That way all apps would just work as they do now at the same res except less space pinching from the OS. In Portrait mode the keyboard would use the dock space giving more viewing space. Same with standard video views they would know to how to use the full screen and apps would get that with minimal work to.
And that is only one Option of how they could go, I'm sure there are many more they just haven't made it out in to nerd space news.
I could see them doing two models one a we bit smaller with same screen resolution and button but sneak say 5mm off the width and length, and one with longer screen in the same case size. If they do two models they'll release them both at the same time and run a yearly cycle.
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